Deck to beat
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I'm running a deck that runs Summon Shaman into Double Undead, with Cannibalize Zombies or Offensive Shaman to finish things.
I'm having a hard time coming up with a better result with 120 points, especially on large maps. If someone wants a deck list, I can provide it; though I'm still playing with it a little (Brute Summoner, Rabid Summoner, Teleport 3x, and some other side cards are getting played with).
Against Kobold or Zombie decks, the Offensive Shaman is able to mass-kill with it's Splash 1; and against any deck relying on the power of it's creatures, Cannibalize Zombies gives me a small army of incredibly powerful creatures.
I'm having a hard time coming up with a better result with 120 points, especially on large maps. If someone wants a deck list, I can provide it; though I'm still playing with it a little (Brute Summoner, Rabid Summoner, Teleport 3x, and some other side cards are getting played with).
Against Kobold or Zombie decks, the Offensive Shaman is able to mass-kill with it's Splash 1; and against any deck relying on the power of it's creatures, Cannibalize Zombies gives me a small army of incredibly powerful creatures.
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Hey Zac,
I'd be interested in seeing a full deck list. Here are a few things you can try to beat it:
1. Mass Sorceresses. Their splash attack might be able to help take out the horde of Zombies.
2. The Werewolf's top tactic is Most Attack, which will send him straight for the Shamans.
Also, in the July build, resurrected Zombies get a debuff for the remainder of the round, so they should be a little less powerful.
I'd be interested in seeing a full deck list. Here are a few things you can try to beat it:
1. Mass Sorceresses. Their splash attack might be able to help take out the horde of Zombies.
2. The Werewolf's top tactic is Most Attack, which will send him straight for the Shamans.
Also, in the July build, resurrected Zombies get a debuff for the remainder of the round, so they should be a little less powerful.
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Hi Laranostz,
Catapult Spam can be a pretty daunting tactic. If somebody gets a bunch of catapults out, it can be difficult to bust through them.
A few things to try out:
- Teleport cards, such as Teleport 15 will let you get a minion into range of the enemy catapults.
- Warp Enemy 3x can be effective as well, to bring the catapults closer to you. Be careful, though! The catapult gets double actions next round, and if the catapult has Plant Catapult on it, then you won't actually be able to teleport it anywhere.
- On a big map, you can use a large hoard of any of the Zombie minions to overrun the catapults. Zombies have a chance to respawn, so while the catapult will get some of them, you'll likely get a lot of them through.
- On a small map, the Sorceress Deck can be pretty good against such a tactic. Get some Sorceresses out there with a few Extra Lives and Crystal Counter or Glacial Shield.
- Also on a small, get a bunch of Kobolds out there, Frenzy them up, and they can very quickly overrun the catapults due to their superior speed. This is especially true if paired with Berzerk.
Catapult Spam can be a pretty daunting tactic. If somebody gets a bunch of catapults out, it can be difficult to bust through them.
A few things to try out:
- Teleport cards, such as Teleport 15 will let you get a minion into range of the enemy catapults.
- Warp Enemy 3x can be effective as well, to bring the catapults closer to you. Be careful, though! The catapult gets double actions next round, and if the catapult has Plant Catapult on it, then you won't actually be able to teleport it anywhere.
- On a big map, you can use a large hoard of any of the Zombie minions to overrun the catapults. Zombies have a chance to respawn, so while the catapult will get some of them, you'll likely get a lot of them through.
- On a small map, the Sorceress Deck can be pretty good against such a tactic. Get some Sorceresses out there with a few Extra Lives and Crystal Counter or Glacial Shield.
- Also on a small, get a bunch of Kobolds out there, Frenzy them up, and they can very quickly overrun the catapults due to their superior speed. This is especially true if paired with Berzerk.
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I think that some buffed knights/ Pegasi(plural Pegasus) could beat the zombies. I've seen them take pretty big cuts out of my zombie hordes. Trample trample trample. Also, bad timing and bad card play can really screw up a zombie deck.
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I felt the same way about mass Shamans before, but that strategy is definitely able to be countered by Catapults. Buffed up Knights could probably do the trick as well, though I haven't tried that one.
Even with normal zombies with stacked up Shaman Defense on a small 1v1 map, a heavy catapult deck will definitely stop it. It's not a fast and decisive win every time, but I have observed it eke out a victory pretty regularly.
I think the pending debuff to resurrected zombies will definitely keep them in line a little more easily.
Even with normal zombies with stacked up Shaman Defense on a small 1v1 map, a heavy catapult deck will definitely stop it. It's not a fast and decisive win every time, but I have observed it eke out a victory pretty regularly.
I think the pending debuff to resurrected zombies will definitely keep them in line a little more easily.
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I would think the hoarde tactic is about the worst thing you can do against a Catapult heavy deck, since each dead minion is eating your life away and bringing you closer to loss, filling the battlefield with swarms of guys that can't help but stay close together looks like a losing proposition to me.

