Kobold
| Faction: | Fantasy |
|---|---|
| Race: | Kobold |
| Feature: |
Stats
| Attack: | 10 |
|---|---|
| Range: | 1 |
| Defense: | 10 |
| Movement: | 15 |
| Health: | 1 |
Basics
Kobolds rush for the weakest enemy they can reach.
Card Matchups
Good with
Tactics
Kobolds rush for the weakest enemy they can reach.
History
The spark that ignited the Great War was an incident between a Kingdom border patrol and a small pack of Kobolds that had wandered into their encampment. It was the first time that anybody in the Kingdom had ever seen a Kobold - at least, anybody who survived. The Kobolds completely overran the soldiers, overwhelming them by sheer force of numbers; the sole survivor of that Attack described a short, vicious blue-skinned creature, shortly before succumbing to madness.
Nobody is quite sure where the Kobolds come from, or what their relationship is to the other Monstren. One thing is known for sure, though, is that you never see just one Kobold, and by the time you've seen a Kobold, it's too late to run away.
Strategies
Kobolds, like all pawns through history, are cheap, expendable creatures whose job it is to clear paths and protect the lives of his more valuable allies. Kobolds are free to play. In addition, each Summon 2 Kobolds Card plays two Kobolds on the board with no Mana cost. They are also extremely fast, able to cross large sections of the game board in a single turn. The downside, of course, is their weak Attack and Defense ratings.
However, a Master who wishes to focus his or her deck around the Kobold is in luck. Because of the Kobold's speed and low-cost, it is possible to amass a huge army of them in relatively short time and overrun an opponent. Additionally, many of the Kobold's Modifier cards are cheap, Stackable, and apply to all your Kobolds. Exponential benefits abound!
Frenzy is arguably the strongest Modifier Card available to the Kobold's Master. Frenzy uses the Kobold's numbers to grow their power exponentially. It works as follows: For each Kobold the Master has on the board when Frenzy is played, every Kobold gets a permanent +5 Attack bonus. Imagine two game rounds. In the first, you play 4 Summon 2 Kobolds Cards, giving you a total of 8 Kobolds on the board. In the next, you play a Frenzy Card. With 8 Kobolds on the board, each of those Kobolds will get a +40 Attack bonus. Now, you have 8 Kobolds, each with an Attack just as powerful as a Knight!
In addition to Frenzy, the Kobold Master has a number of options available to boost the power of these small creatures. The best part is that most of the Modifiers that can be played on Kobolds Stack!
Troll Training is a great card to play with a group of Kobolds on the board. At a cost of 5 Mana to play, it is middle of the road in terms of expense. However, investing in this card can pay off in droves. For one round, it gives each of your Kobolds an Arc 3 Attack Style, allowing them to Attack any 3 adjacent tiles in a row. If you have 8 Kobolds on the board, those 8 Kobolds can Attack 24 tiles! In addition, if those 8 Kobolds are the same 8 you frenzied earlier, each of those 24 Attacks is as powerful as a Knight! All that power, and you've used a total of 9 Mana. It would cost 98 Mana to actually get 24 Knights on the board--using Kobolds lets you do it for 10% of the cost!
Berzerk, while an expensive card, has the power to win the Kobold Master a game in a single round. When Berzerk is played, for the duration of that round, every time one of your Kobolds successfully hits an Enemy he immediately gets another Turn. The consequences to an opponent can be devastating! Let's take our 8 Frenzied Kobolds and give them Berzerk. If 6 score hits on their first turn, and 3 score hits on their second turn, and 1 scores a hit on its third turn, you have just turned 8 chances to Attack into 18 (8 + 6 + 3 + 1). Additionally, that last Kobold who scored 3 hits has had the ability to move 36 tiles during the round.
Because !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Dave you messed up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! can be Stacked, let's take a step back and see what might happen if we have a group of Frenzied Kobolds on the board and play both Troll Training and Berzerk in one round. It will cost 13 Mana, which is rare but possible to accumulate. Each Kobold can now Attack 3 tiles during each Turn. If the Kobolds score hits at the same rate listed before (6, 3, 1), the Master's Kobolds have now had the chance to Attack 54 tiles (8 + 6 + 3 + 1 = 18 * 3 = 54) during a single round, all with the same ferocity as a Knight.
The Popcorn Card is a situational tactic which is both ferocious to opponents and dangerous to the Master who plays it. Popcorn turns each of your Kobolds into a suicidal bomb that does Splash damage with a radius of 1. Again, it can be Stacked with other buffs, such as Frenzy. With 8 Frenzied Kobolds on the board and Popcorn played, each of those Kobolds will attempt to surround itself with as many enemies as possible before attacking. Since each Kobold can Attack 6 tiles, they will cumulatively Attack 48 tiles during the round. However, each Kobold will also Attack itself, so the Master may lose up to 8 Health from his Avatar in addition to any collateral kills the Kobolds make. Popcorn, while dangerous, is an excellent card to play when you are outnumbered on the board and your Avatar is strong enough to survive the side effects.
There are other Modifier cards that a Kobold Master will need to know inside an out, such as Sacrificial Split and Retreat, but we can't give away all the secrets here. Also, be aware of the Kobold's nemeses, the Knight, Sorceress, Troll, and Catapult. Any strong enemy that can Attack multiple tiles at once can quickly turn a sea of Kobolds into scattered islands of lonely warriors.

