We hope that you're enjoying Minion Master! We've been having a lot of fun making it, and would like to ensure that your experience playing Minion Master is top-notch. On this page, you'll find resources to get help using Minion Master. If your question isn't answered on this page, you can always email us at support AT bitflipgames DOT com.
Need to redownload the game?
Log in and go to your user page to get the download link.
That's a good question! We're still figuring that out ourselves. We've had decent performance using a system with the following specs:
- Intel Celeron 2.53GHz
- 2GB RAM<
- GeForce 6600
- Windows XP SP3
Note: Minion Master requires that your processor support the SSE2 instruction set. In general, any chip manufactured in 2004 or later will support this, and many Intel chips from 2002 and onward do as well. So if your computer is less than 8 years old, chances are it'll run just fine.
Also, if you are running Minion Master on Windows XP, you must have Service Pack 3 installed. You can get service pack 3 from Microsoft.
Absolutely! The alpha build currently supports any resolution from 1280x720 and higher. We are working to make sure that the game looks good at resolutions all the way down to 800x600, but we're not there yet. If you have one of these smaller resolution monitors, give it a shot and tell us how it looks!
Minion Master supports a number of command-lines to help you configure the game's graphics settings:
- -windowed Run the game in a window instead of full-screen
- -vsync Turn on vertical synching. This can fix some graphical issues, but can have an adverse effect on your framerate
- -monitor=# Replace the # with a number. If you have a computer with more than one monitor, then this will run the game on whichever monitor you indicate. -monitor=1 is the default primary monitor
- -resolution=WidthxHeight Replace the Width and Height with your preferred resolution. This will run the game at the specified resolution (or as close to it as possible)
- -fsaa=# Replace the # with a number. Turns on anti-aliasing. Valid numbers depend on your video card, but typically-supported numbers are 2, 4, 6, and 8
Sorry about that! It's probably our fault. It's very important to us that our game is stable, and we take crashes very seriously. If you're willing to help us out to make the game better, you can send us the crash memory dump and the log file that was written when the game crashed. Doing so is, of course, optional, but we'd really appreciate it! If you'd like to help us find and fix the crash, follow these instructions:
- Find the Minion Master directory in your Documents library. By default, this will be your "Documents" library in Windows Vista/7/8, and is located at c:\users\YourUserName\My Documents\BitFlip Games\Minion Master\. On Windows XP, it will be in c:\Documents and Settings\YourUserName\My Documents\BitFlip Games\Minion Master\.
- We will need two files from this directory:
- Ogre.log This file will be in the root of the BitFlip Games directory.
- Dump File There should be a subdirectory under the BitFlip Games directory called "Crash Dumps" containing one .dmp file for every time that Minion Master has crashed. These files will look like MinionMasterAlphaa-bunch-of-incomprehensible-text-and-numbers.dmp. You will want to find the file that was written at the date and time when the game crashed.
- Zip up the two files.
- Email us at bugs AT bitflipgames DOT com. Include the zipped up files with your email, and we'll get our team of
trained monkeyscrack developers on fixing it!
- These crash dump files can get big, so do feel free to delete them once you've sent them our way.
Please email us at support AT bitflipgames DOT com and we'll help you out as best we can.